
Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1353
|
Posted - 2012.06.23 21:07:00 -
[2] - Quote
Kiteo Hatto wrote:Simi Kusoni wrote:lrn2scout I guess. Sure, let me go get a second account so i can make sure whats ahead. Thats a definition of hardcore, and no it's not "just a game" for you if you have more than 1 account. Here's an idea, maybe we don't want to be "hardcore" ? Stop trying to pull us towards your kind. Having friends has its benefits I guess.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1355
|
Posted - 2012.06.23 23:36:00 -
[3] - Quote
Ituhata wrote:Well we've been telling them if they don't want to sacrifice yield then you must do "B". Personally, I disagree, I think there'd be alot of new random traffic, mostly noobs, so wonderful ganking opportunities. We just have to be a little more crafty to catch em.  Well I live in low sec and never fight on gate, but I would still be against changing gate mechanics.
Given the size of low sec, and the ease with which combat can be avoided via local/directional, there would simply be no reason to go to the "busy" systems.
Currently there are only ~three parts of low sec that are any good for hunting outside of gate camping. The reason being you need a certain level of activity in a region to devalue local. Removing gate camping would render 95% of low sec perfectly safe.
If this proposal was coupled with a local nerf, or some similar boost to off-gate piracy, then fine. But it isn't, so it's a terrible idea.
Also, this is a bad idea, but if I were to implement it anyway I'd probably keep the out-gate. Just make it so at the other end you land somewhere random in the system. That way null sec would still be defensible, but low sec wouldn't have gate camps. It would also prevent instant travel, and keep a familiar mechanic "relatively" familiar.
Ituhata wrote:I seem to remember mounting a cyno to my manticore once, or i may be making it up in my mind. Can't say for sure. I would think it only needs to survive long enough to get your people through, though if you die then they lose point so yeah...kinda pointless. Probably the biggest thing thing I would fear is a rapier or similar recon, even if they target slow if they can manage to bump you then they might have something. Aye, I use a rapier, de-cloak just as you warp in. By the time you come out of warp you should be able to lock.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Simi Kusoni
HelloKittyFanclub Like I Give A F--K
1356
|
Posted - 2012.06.24 02:37:00 -
[4] - Quote
Herzog Wolfhammer wrote:The cost of the ammo they used exceeded the cost of the frigate and clone. So using a noob alt and a T1 frigate you managed to get around 70% of gate camps?
Buff gate camps.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |